PlatformsFacebookBackground

FriendingCometMutualFriendsSocialContextTooltipContentQuery

Domainbackground
Kindquery
doc_id23890617217238423
Path/api/graphql/
Sendscount, ordering, userIDs
Readsnodes
Called fromFriendingCometMutualFriendsSocialContextTooltipContent.react
reaev_d13924766ed06c4b36d0ad0ff5252538707118b04812f64831980744ac740c56

Seen 2 time(s) in 2 run(s).

ActionOur stepTimesStatusTookAfter step startErrors
hostpage has 80 interactive element(s); snapshot: C:\Users\0.logCli\runs\host\20261019T1630271200539 ms25706 ms—
inspectstep 8: wait 5s1200417 ms122545 ms—

What it sent and what came back (the newest 1 from our runs)

Read from each run's own recording (rule 73), secrets and signed link tokens taken out. Kept in ~/.logCli/rea/clientFacts.json, so it stays after the run is pruned.

runs/inspect/20261024T164523_61593843527201, step 8: wait 5s: 200, 417 ms

Sent:

{
  "fb_api_caller_class": "RelayModern",
  "fb_api_req_friendly_name": "FriendingCometMutualFriendsSocialContextTooltipContentQuery",
  "server_timestamps": "true",
  "variables": {
    "count": 10,
    "ordering": [
      "importance"
    ],
    "userIDs": [
      "61559438276167"
    ]
  },
  "doc_id": "23890617217238423"
}

Answered:

{
  "data": {
    "nodes": [
      {
        "__typename": "User",
        "mutual_friends": {
          "count": 0,
          "nodes": []
        },
        "id": "61559438276167"
      }
    ]
  },
  "extensions": {
    "server_metadata": {
      "request_start_time_ms": 1792860621493,
      "time_at_flush_ms": 1792860621530
    },
    "is_final": true
  }
}

What it does

Fills the mutual-friends tooltip when the pointer rests on a person's name (userIDs in, nodes out). It fired once while the host's account check looked at the page, from the human mouse's idle loop passing over a name.

What our machine does with it

Nothing: it is a side effect of the cursor's loose loops around what is looked at (rule 32), not of a click. It is evidence that hovering is seen by Facebook, as a person's would be.

What can go wrong

Nothing for our runs. An error only leaves the tooltip empty.